// In my head, I wanted to produce some kind of chaotic random sympathy. For some reason, I believed that the output would create a lovely aesthetically pleasing “thing.” But what was later and quickly obvious to me is that, there are no rules to randomness. You get what you get. But on a more superficial level, I really wanted to create an output of two lines fighting to touch each corner of the p5 canvas. Sort of like putting two mice in maze, and seeing who comes out first.
// I guess my process for this assignment was going through the NoC book. Specifically, “**Example 0.1: A Traditional Random Walk”. The sketch reminded me of the handheld game,**
Etch A Sketch.
From there, I just played around with the numbers and positioning in p5 till I got something that I liked.
// NoC Book example and the concept of the Etch A Sketch game
// It’s been a month since i coded, so just reading chapter 0of NoC got me back in the swing of things really quickly. Also, learning about the mathematical and real world applications of what we were doing was great for me.
// Random means just that, random. I think I stressed a lot in an attempt to skew results, but after a while I let it go and let the p5 sketch do its thing. 😂😂